I unfortunately wasn't paying super close attention, but it was something along the lines of 'the locals have agro mechs, they're running poorly, yang is excited to inspect them'. I encountered a new one the other day, I think it may have been tied to the world (agroculture). I'm pretty sure there are a couple that only trigger based on your background, like 'Tying up loose ends' only shows up if you choose betrayed. don't remember which playthrough it was). I think it requires you to have inner sphere merc (maybe freelancer. Have XO see if he can fish up some work for them (required friendly with locals) Let them use the argos facilities to get back into shape I've had a event where you get a call from a merc you used to work with that's fallen on tough times. (+4 Tech Points for 30 days, or they pay you 20.000 to work on your ship and you get +2 tech point) <- They pay you because Yang spreads rumors about the technological wonders of the Argo and they all wish to see it Tell everyone to live with it.(no lasting consequences).(Morale +1, Reputation with local authority +1, or -1 morale for getting there a fraction of time to late and witnessing their deaths) Investigate carefully.(gain 10,000 or +1 rep or no lasting consequences).Reserve the private screening room for the senior staff.(Two MechWarriors get 30 days of High Spirits or one mechwarrior gets high spirits and the other low spirits) (One MechWarrior will gain an injury or -1 tech points) Recreate an authentic Triple-F Burger.(+2 morale).Task Darius with selling them on the market.(-1 or -2 morale.can't remember which, and you got no money for it).Destroy the meat.(No lasting consequence).Split the coffee between pilot 2 and pilot 3(both pilots get high spirits).If you give them full access to your medbay you loose some med points for a few days. Options are the usual to help or not help. Not sure how the event is called I got one where you pick up, some wounded mercenaries, and one of them is an old friend (I have the inner sphere mercenary trait on my character). Poker Night playing casual has so far always given me +1 morale On Distress Call I also got injured mech warriors some time when mounting an immediate rescue as the other ship blows up when we are near. As I said not sure if that came with a -1 morale as well. The Medical Expenses had it once and bought from the black market, not sure if I got a penalty but I got the message that there is an outbreak on the planet and the medicals we got were to help them, and now there are thousand of dead because of us. Same with the triple F, handing the meat over to Yang gives various rewards, but I mostly got + morale from it. Ranging from +1 morale, to injured warriors. Like others said I had various outcomes for the pirates when stalling for time. I think most have different outcomes on the obvious choices. See what you can get for a minimum rate.Finally re-calibrate the Rotation Controllers.(Morale +1, Reputation with local authority +1) (Two MechWarriors get 30 days of High Spirits) Circulate the Holovid chips among the crew.Persuade the pirates that you're criminals just like them.Broadcast for help from system authorities.Recreate an authentic Triple-F Burger.Task Darius with selling them on the market.Distribute portable fans to those affected.Replace the fan controllers (no lasting consequences).Kill Rance where he stands (no lasting consequences).Give them supplies (-1 Medical point for 14 days, +1 rep with the controlling faction of the planet you're orbiting).Full resupply (+2 medical points for 30 days).Take it yourself (Low Spirits on pilots 2 and pilot 3, -1 morale).Give it to pilot 1 (Low Spirits on pilot 2 and pilot 3, minor benefit to pilot 1).Split the coffee between pilot 2 and pilot 3.Fill every last corner of the ship with supplies (+3 tech points, minus -2 moral).I picked the second one which gave me +1 tech point for 14 days but Judge (one of my pilots) got the low spirits tag (can't use abilities as often in battle). Fill every last corner of the ship with supplies.Move only a small amount out (+1 tech point for 14 days, a mechwarrior gets low spirits).Second one so far has been "Organised Chaos" where Yang wants to move some stuff out of the mech bays with the options of: I chose the option to let them do it which cost me $20,000 but gave me increased moral by +1. I haven't played much so there isn't much to tell yet but I guess we can keep updating this as people post them.įirst for me was someone taking panels off in the crew quarters. Thought I could create a post about the random events and their outcomes.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |